#EFOOTBALL PES 2022 ENGINE SERIES#"Unreal Engine's development speed is one of the fastest among game engines, and its scalability includes both high-end and low-end – perfect for mobile and next-gen platforms."ĮFootball will be built for consoles first, and use that scalability to tailor it to other devices, something Kimura assures us will mean it will look and play like a new-generation game on PS5 and Xbox Series X, but still work fluidly with mobile players. "That's why we chose Unreal Engine," Kimura says. It's that dual approach that's helped along Konami's wildly ambitious plan to release a version of eFootball across new-gen consoles, last-gen consoles, PC, and mobile – and to eventually allow cross-play across every version. Using an engine built only for one company's games (as PES has done with Konami's FOX Engine previously) means building new tools only as you can spare the manpower to get to them – with Unreal already so fully featured, and open to so many people, Kimura says his team reduced "waste" while making what it needed.Īll of that work has seemingly been to create a best-of-both-worlds situation – using Unreal as a base allows the team to work with one of the most popular, and more importantly well-supported, game engines in the world, but customising it allows Konami to control the creation and refinement of eFootball more closely, with purpose-built tools. That ability to learn from others has seemingly been key for the eFootball team.
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